Monday, February 26, 2007

Josephine's Journal

The next chapter:

Nibelheim: The Militia and The Manor

To start with the first chapter

Both our heroes are ready for a real homecoming. Party hearty, as we used to say.

More soon.

Saturday, February 17, 2007

Dragon Lady is up.

Lucrecia's Legacy has a sequel.

Dragon Lady is now ready to begin posting..

If you already read the first chapter, you may want to start here, with
Vincent's Decision.

Dirge of Cerberus is now in the capable hands of my son-in-law, PoppaDog, an experienced shootist. MammaDog has reported that he is slightly miffed by the chapter with Cait Sith. That is the Chapter that stopped me. While I have no doubt that I will find my way past it, PoppaDog is already a little non-plussed by the constant references to the real story line. And they say all game-geeks are alike...

HeeHee. I expect to hear from him this weekend.

Saturday, February 10, 2007

As promised...

The review by proxy on Dirge of Cerberus. I wish you could see the great font he used. Maybe you can, if you check out his URL at the bottom. This review is verbatim.

Dirge of Cerberus Review

Concept: An interesting premise, an FF shooter, but Final Fantasy has always followed 2 rules. Each story is a stand-alone, and…it’s an RPG. These two rules, however, seem to have been flung, screaming from the halls of Square/Enix. That, and the fact that they turned one of the best characters into a Beyond the Grave (Gungrave) knockoff, kicks the score down a few notches.
Score: 7 (Average)

Graphics: As most Final Fantasy games of late, it seems that the graphics in Dirge of Cerberus are the true focus. With FMV’s that look as if they could have been taken straight out of Advent Children, and environments that have been beautifully rendered, it seems that the developers wanted to, primarily, show us the pretty.
Score: 10 (Outstanding)

Sound: The soundtrack was of FF quality, the sound effects were excellent…if somewhat annoying at times, and the dubbed voices (including David Blucas of Cowboy Bebop fame) fit very well…if only Vincent did more than grunt.
Score: 8 (Very Good)

Playability: Abysmal. Sluggish directional and aiming controls, Poorly designed item select system. You have to constantly think about which button you’re pressing. Nothing comes reflexively. It detracts from what would otherwise be a semi-decent attempt at a shooter.
Score: 4 (Bad)

Entertainment: Any entertainment I might have had while playing this game was quickly destroyed by the ruination of the character and the poor controller-to-human interface. Square/Enix has done Advent Children, they’ve done Last Order…for God’s sake, let it end. We’re five games past 7. For the good of the gamer community, STOP MAKING FF VII SEQUELS! Score: 3 (Painful)

Replay Value: Low. I quit playing out of disgust before I hit the third act.

http://xianthian.deviantart.com/

http://xianthia.proboards105.com/

As I said before, I will ask my son-in-law to play D.O.C. Not that I disagree with the above. Just that I am hoping different equipment will change some of the negativity.

Next week: Lucrecia's Legacy; Josephine's Journal (Dragon Lady)

Wednesday, February 07, 2007

Found in the Colorful Images Catalog

Do Not Meddle in the Affairs of Dragons, for You are Crunchy and Good with Ketchup.

My proxy tester has given up on Dirge of Cerberus and returned the game. He absolutely hates how slowly the controls respond.

Hey, maybe there are times when the slowed reactions of Multiple Sclerosis have a benefit! I will take it up again, and I will look into asking my son in law, the shootist.

Monday, February 05, 2007

Reactions to Dirge of Cerberus

I've temporarily dropped D.O.C. It is both time-consuming and very draining for me. Remember, one of the symptoms of MS is undue fatigue. Factor in Seasonal Affective Disorder for the full, long, sad story. In fact, my stand-in is having some of the same trouble. (Not with MS or SAD.) He is a young, married man from Advertising Graphics, and agreed to play the game to see if he likes the shooter aspect and enjoys the story. This is a hybrid game, a shoot-em-up that has a real story line to watch, and he is accustomed to both RPGs and shooters.

This first proxy is very catholic in his gaming tastes and doesn't really harbor a preference for any genre. (When he is finished, I will hand D.O.C to my son-in-law for thorough testing by a real shootist.) We hope to have a first-person review begun by him soon.

--Regarding Dragon Lady, the sequel to Lucrecia's Legacy: the first chapter is nearly ready for publication.

This time around was very different from writing Lucrecia's Legacy. There is no game to use as a backdrop, and the information I need may still be forthcoming from Square Enix. For example, I've already made changes that conform to Advent Children, and a few to Dirge of Cerberus. It would be a shame to alienate readers because of jarring inaccuracies. Introducing a non-game character as narrator is tough enough.

--Regarding Dirge of Cerberus: I was very disappointed in the changes made in Vincent's character. He does a lot of grunting and just looking dumb. Vincent was never at a loss for words in FFVII! He speaks very eloquently, almost pedantically. By all rights, he should sound a little quaint for a while, although natural changes occur over time. Same as anyone else learning a dialect. But to make him barely articulate is ridiculous!

The character, Josephine Lindorm, (Fini to some, and Jo to Captain Cid) on the other hand, is loquacious but not especially erudite. She speaks in broad strokes of modern English, with plenty of slang. This would be normal for a woman with teenaged children. (Honestly, though, I can only speak for myself and those around me.)

Dragon Lady's chapters do come more slowly. Playing makes things percolate and mature. I really have to work the language to make the creative juices flow without a game to follow. But there is a whole (FFVII) world to explore, and this woman had previously been tied to a family. She will likely make some minor mistakes, but with consequences that could seem dire to a mature lady.

Remember, Josephine is virtually immortal. Her attitude, too, has been irrevocably changed by Hojo's experimentation. He used some of the same experiments on Lucrecia, so she knows what may lie ahead. Now she can easily avert physical harm, but must learn to protect herself from emotional pain. Lucrecia's tragedy would seem to be that isolation was her greatest danger, yet Fini craves solitude, and will go to great lengths to achieve it.

Family used to be of prime importance to Fini, but Meteorfall has left her with four children that are not really hers to raise or even enjoy. Furthermore, her own body is now unfamiliar to her. It is not the body she knew a few years ago. She is a forty-something lady in a rather young shell, and it may not age at the proper pace of normal humans. Both boon and bane, this gift will take some getting used to.

Josephine may be the perfect companion for Vincent Valentine. He thinks so, anyway. She's oblivious: happily unattached--and unwilling to sustain an attachment. They will need to come to terms that satisfy their conflicting needs for love and independence.

It's a mess, but love is rarely tidy. With age comes wisdom, but with love thrown in, all bets are off.

Saturday, February 03, 2007

Game Geeks Got Help?

We have an old copy of Torin's Passage, that was a favorite of my daughters when they were little. It will not play on any computer or console, now.

I assume we need some sort of simulator.

Help, anyone?

Leave a comment and I will answer.